Added landscape mode rendering

This commit is contained in:
Mark Qvist 2022-10-29 17:34:29 +02:00
parent 9f1021d30a
commit 5193a2fe13

View File

@ -64,6 +64,9 @@ bool display_init() {
#elif BOARD_MODEL == BOARD_RNODE_NG_21 #elif BOARD_MODEL == BOARD_RNODE_NG_21
disp_mode = DISP_MODE_PORTRAIT; disp_mode = DISP_MODE_PORTRAIT;
display.setRotation(3); display.setRotation(3);
#elif BOARD_MODEL == BOARD_LORA32_V2_1
disp_mode = DISP_MODE_LANDSCAPE;
display.setRotation(0);
#else #else
disp_mode = DISP_MODE_PORTRAIT; disp_mode = DISP_MODE_PORTRAIT;
display.setRotation(3); display.setRotation(3);
@ -228,7 +231,12 @@ void draw_stat_area() {
void update_stat_area() { void update_stat_area() {
draw_stat_area(); draw_stat_area();
display.drawBitmap(p_as_x, p_as_y, stat_area.getBuffer(), stat_area.width(), stat_area.height(), SSD1306_WHITE, SSD1306_BLACK); if (disp_mode == DISP_MODE_PORTRAIT) {
display.drawBitmap(p_as_x, p_as_y, stat_area.getBuffer(), stat_area.width(), stat_area.height(), SSD1306_WHITE, SSD1306_BLACK);
} else if (disp_mode == DISP_MODE_LANDSCAPE) {
display.drawBitmap(p_as_x+2, p_as_y, stat_area.getBuffer(), stat_area.width(), stat_area.height(), SSD1306_WHITE, SSD1306_BLACK);
display.drawLine(p_as_x, 0, p_as_x, 64, SSD1306_WHITE);
}
} }
#define START_PAGE 1 #define START_PAGE 1