2022-10-08 17:20:00 +02:00
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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2022-10-08 17:17:59 +02:00
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precision highp float;
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#endif
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uniform vec4 resolution;
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uniform vec4 mouse;
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uniform vec2 size;
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uniform vec4 shadow_radius;
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uniform float shadow_softness;
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uniform vec4 shadow_color;
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