""" Behaviors/Elevation =================== .. seealso:: `Material Design spec, Elevation `_ .. rubric:: Elevation is the relative distance between two surfaces along the z-axis. .. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/elevation-previous.png :align: center To create an elevation effect, use the :class:`~CommonElevationBehavior` class. For example, let's create a button with a rectangular elevation effect: .. tabs:: .. tab:: Declarative style with KV .. code-block:: python from kivy.lang import Builder from kivy.uix.behaviors import ButtonBehavior from kivymd.app import MDApp from kivymd.uix.behaviors import ( RectangularRippleBehavior, BackgroundColorBehavior, CommonElevationBehavior, ) KV = ''' size_hint: None, None size: "250dp", "50dp" MDScreen: # With elevation effect RectangularElevationButton: pos_hint: {"center_x": .5, "center_y": .6} elevation: 4.5 shadow_offset: 0, 6 # Without elevation effect RectangularElevationButton: pos_hint: {"center_x": .5, "center_y": .4} ''' class RectangularElevationButton( RectangularRippleBehavior, CommonElevationBehavior, ButtonBehavior, BackgroundColorBehavior, ): def __init__(self, **kwargs): super().__init__(**kwargs) self.md_bg_color = "red" class Example(MDApp): def build(self): return Builder.load_string(KV) Example().run() .. tab:: Declarative python style .. code-block:: python from kivy.uix.behaviors import ButtonBehavior from kivymd.app import MDApp from kivymd.uix.behaviors import ( RectangularRippleBehavior, BackgroundColorBehavior, CommonElevationBehavior, ) from kivymd.uix.screen import MDScreen class RectangularElevationButton( RectangularRippleBehavior, CommonElevationBehavior, ButtonBehavior, BackgroundColorBehavior, ): def __init__(self, **kwargs): super().__init__(**kwargs) self.md_bg_color = "red" self.size_hint = (None, None) self.size = ("250dp", "50dp") class Example(MDApp): def build(self): return ( MDScreen( RectangularElevationButton( pos_hint={"center_x": .5, "center_y": .6}, elevation=4.5, shadow_offset=(0, 6), ), RectangularElevationButton( pos_hint={"center_x": .5, "center_y": .4}, ), ) ) Example().run() .. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/rectangular-elevation-effect.png :align: center .. warning:: If before the KivyMD 1.1.0 library version you used the elevation property with an average value of `12` for the shadow, then starting with the KivyMD 1.1.0 library version, the average value of the elevation property will be somewhere `4`. Similarly, create a circular button: .. tabs:: .. tab:: Declarative style with KV .. code-block:: python from kivy.lang import Builder from kivy.uix.behaviors import ButtonBehavior from kivymd.app import MDApp from kivymd.uix.behaviors import CircularRippleBehavior, CommonElevationBehavior from kivymd.uix.floatlayout import MDFloatLayout KV = ''' size_hint: None, None size: "100dp", "100dp" radius: self.size[0] / 2 shadow_radius: self.radius[0] md_bg_color: "red" MDIcon: icon: "hand-heart" halign: "center" valign: "center" pos_hint: {"center_x": .5, "center_y": .5} size: root.size pos: root.pos font_size: root.size[0] * .6 theme_text_color: "Custom" text_color: "white" MDScreen: CircularElevationButton: pos_hint: {"center_x": .5, "center_y": .6} elevation: 4 ''' class CircularElevationButton( CommonElevationBehavior, CircularRippleBehavior, ButtonBehavior, MDFloatLayout, ): pass class Example(MDApp): def build(self): return Builder.load_string(KV) Example().run() .. tab:: Declarative python style .. code-block:: python from kivy.metrics import dp from kivy.uix.behaviors import ButtonBehavior from kivymd.app import MDApp from kivymd.uix.behaviors import CircularRippleBehavior, CommonElevationBehavior from kivymd.uix.floatlayout import MDFloatLayout from kivymd.uix.label import MDIcon from kivymd.uix.screen import MDScreen class CircularElevationButton( CommonElevationBehavior, CircularRippleBehavior, ButtonBehavior, MDFloatLayout, ): def __init__(self, **kwargs): super().__init__(**kwargs) self.size_hint = (None, None) self.size = (dp(100), dp(100)) self.radius = dp(100) / 2 self.shadow_radius = dp(100) / 2 self.md_bg_color = "red" self.add_widget( MDIcon( icon="hand-heart", halign="center", valign="center", pos_hint={"center_x": .5, "center_y": .5}, size=self.size, theme_text_color="Custom", text_color="white", font_size=self.size[0] * 0.6, ) ) class Example(MDApp): def build(self): return ( MDScreen( CircularElevationButton( pos_hint={"center_x": .5, "center_y": .5}, elevation=4, ) ) ) Example().run() .. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/circular-elevation-effect.png :align: center Animating the elevation ----------------------- .. tabs:: .. tab:: Declarative style with KV .. code-block:: python from kivy.animation import Animation from kivy.lang import Builder from kivy.uix.behaviors import ButtonBehavior from kivymd.app import MDApp from kivymd.uix.behaviors import CommonElevationBehavior, RectangularRippleBehavior from kivymd.uix.widget import MDWidget KV = ''' MDScreen: ElevatedWidget: pos_hint: {'center_x': .5, 'center_y': .5} size_hint: None, None size: 100, 100 md_bg_color: 0, 0, 1, 1 elevation: 4 radius: 18 ''' class ElevatedWidget( CommonElevationBehavior, RectangularRippleBehavior, ButtonBehavior, MDWidget, ): _elev = 0 # previous elevation value def on_press(self, *args): if not self._elev: self._elev = self.elevation Animation(elevation=self.elevation + 2, d=0.4).start(self) def on_release(self, *args): Animation.cancel_all(self, "elevation") Animation(elevation=self._elev, d=0.1).start(self) class Example(MDApp): def build(self): return Builder.load_string(KV) Example().run() .. tab:: Declarative python style .. code-block:: python from kivy.animation import Animation from kivy.uix.behaviors import ButtonBehavior from kivymd.app import MDApp from kivymd.uix.behaviors import CommonElevationBehavior, RectangularRippleBehavior from kivymd.uix.screen import MDScreen from kivymd.uix.widget import MDWidget class ElevatedWidget( CommonElevationBehavior, RectangularRippleBehavior, ButtonBehavior, MDWidget, ): _elev = 0 # previous elevation value def on_press(self, *args): if not self._elev: self._elev = self.elevation Animation(elevation=self.elevation + 2, d=0.4).start(self) def on_release(self, *args): Animation.cancel_all(self, "elevation") Animation(elevation=self._elev, d=0.1).start(self) class Example(MDApp): def build(self): return ( MDScreen( ElevatedWidget( pos_hint={'center_x': .5, 'center_y': .5}, size_hint=(None, None), size=(100, 100), md_bg_color="blue", elevation=4, radius=18, ) ) ) Example().run() .. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/rectangular-elevation-animation-effect.gif :align: center """ from __future__ import annotations __all__ = ( "CommonElevationBehavior", "RectangularElevationBehavior", "CircularElevationBehavior", "RoundedRectangularElevationBehavior", "FakeRectangularElevationBehavior", "FakeCircularElevationBehavior", ) import os from kivy import Logger from kivy.clock import Clock from kivy.core.window import Window from kivy.graphics import RenderContext, RoundedRectangle from kivy.properties import ( AliasProperty, BooleanProperty, BoundedNumericProperty, ColorProperty, ListProperty, NumericProperty, ObjectProperty, VariableListProperty, ) from kivy.uix.widget import Widget from kivymd import glsl_path # FIXME: Add shadow manipulation with canvas instructions such as # PushMatrix and PopMatrix. class CommonElevationBehavior(Widget): """Common base class for rectangular and circular elevation behavior.""" elevation = BoundedNumericProperty(0, min=0, errorvalue=0) """ Elevation of the widget. :attr:`elevation` is an :class:`~kivy.properties.BoundedNumericProperty` and defaults to `0`. """ shadow_radius = VariableListProperty([0], length=4) """ Radius of the corners of the shadow. .. versionadded:: 1.1.0 You don't have to use this parameter. The radius of the elevation effect is calculated automatically one way or another based on the radius of the parent widget, for example: .. code-block:: python from kivy.lang import Builder from kivymd.app import MDApp KV = ''' MDScreen: MDCard: radius: 12, 46, 12, 46 size_hint: .5, .3 pos_hint: {"center_x": .5, "center_y": .5} elevation: 4 shadow_softness: 8 shadow_offset: (-2, 2) ''' class Test(MDApp): def build(self): return Builder.load_string(KV) Test().run() .. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/shadow-radius.png :align: center .. note:: However, if you want to use this parameter, remember that the angle values for the radius of the Kivy widgets and the radius for the shader are different. .. code-block:: python shadow_radius = ['top-right', 'bot-right', 'top-left', 'bot-left'] kivy_radius = ['top-left', 'top-right', 'bottom-right', 'bottom-left'] :attr:`shadow_radius` is an :class:`~kivy.properties.VariableListProperty` and defaults to `[0, 0, 0, 0]`. """ shadow_softness = NumericProperty(12) """ Softness of the shadow. .. versionadded:: 1.1.0 .. code-block:: python from kivy.lang import Builder from kivymd.app import MDApp from kivymd.uix.behaviors import BackgroundColorBehavior, CommonElevationBehavior KV = ''' size_hint: None, None size: "250dp", "50dp" MDScreen: RectangularElevationButton: pos_hint: {"center_x": .5, "center_y": .6} elevation: 6 shadow_softness: 6 RectangularElevationButton: pos_hint: {"center_x": .5, "center_y": .4} elevation: 6 shadow_softness: 12 ''' class RectangularElevationButton(CommonElevationBehavior, BackgroundColorBehavior): md_bg_color = [0, 0, 1, 1] class Example(MDApp): def build(self): return Builder.load_string(KV) Example().run() .. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/shadow-softness.png :align: center :attr:`shadow_softness` is an :class:`~kivy.properties.NumericProperty` and defaults to `12`. """ shadow_offset = ListProperty((0, 2)) """ Offset of the shadow. .. versionadded:: 1.1.0 .. code-block:: python from kivy.lang import Builder from kivymd.app import MDApp from kivymd.uix.behaviors import BackgroundColorBehavior, CommonElevationBehavior KV = ''' size_hint: None, None size: "100dp", "100dp" MDScreen: RectangularElevationButton: pos_hint: {"center_x": .5, "center_y": .5} elevation: 6 shadow_radius: 18 shadow_softness: 24 shadow_offset: 12, 12 ''' class RectangularElevationButton(CommonElevationBehavior, BackgroundColorBehavior): md_bg_color = [0, 0, 1, 1] class Example(MDApp): def build(self): return Builder.load_string(KV) Example().run() .. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/shadow-offset-1.png :align: center .. code-block:: kv RectangularElevationButton: shadow_offset: -12, 12 .. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/shadow-offset-2.png :align: center .. code-block:: kv RectangularElevationButton: shadow_offset: -12, -12 .. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/shadow-offset-3.png :align: center .. code-block:: kv RectangularElevationButton: shadow_offset: 12, -12 .. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/shadow-offset-4.png :align: center :attr:`shadow_offset` is an :class:`~kivy.properties.ListProperty` and defaults to `(0, 2)`. """ shadow_color = ColorProperty([0, 0, 0, 0.6]) """ Offset of the shadow. .. versionadded:: 1.1.0 .. code-block:: python RectangularElevationButton: shadow_color: 0, 0, 1, .8 .. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/shadow-color.png :align: center :attr:`shadow_color` is an :class:`~kivy.properties.ColorProperty` and defaults to `[0.4, 0.4, 0.4, 0.8]`. """ _transition_ref = ObjectProperty() _has_relative_position = BooleanProperty(defaultvalue=False) _elevation = 0 _shadow_color = [0.0, 0.0, 0.0, 0.0] def _get_window_pos(self, *args): window_pos = self.to_window(*self.pos) # To list, so it can be compared to self.pos directly. return [window_pos[0], window_pos[1]] def _set_window_pos(self, value): self.window_pos = value window_pos = AliasProperty(_get_window_pos, _set_window_pos) def __init__(self, **kwargs): super().__init__(**kwargs) with self.canvas.before: self.context = RenderContext(use_parent_projection=True) with self.context: self.rect = RoundedRectangle(pos=self.pos, size=self.size) Clock.schedule_once(self.after_init) def after_init(self, *args): Clock.schedule_once(self.check_for_relative_behavior) Clock.schedule_once(self.set_shader_string) Clock.schedule_once(lambda x: self.on_elevation(self, self.elevation)) self.on_pos() def check_for_relative_behavior(self, *args) -> None: """ Checks if the widget has relative properties and if necessary binds Window.on_draw and screen events to fix behavior """ if self.pos != self.window_pos: self._has_relative_position = True # Loops to check if its inside screenmanager or bottom_navigation. widget = self while True: # Checks if has screen event function # works for Screen and MDTab objects. if hasattr(widget, "on_pre_enter"): widget.bind(on_pre_enter=self.apply_correction) widget.bind(on_pre_leave=self.apply_correction) widget.bind(on_enter=self.reset_correction) widget.bind(on_leave=self.reset_correction) self._has_relative_position = True # Save refs to objects with transition property. if hasattr(widget, "header"): # specific to bottom_nav self._transition_ref = widget.header.panel elif hasattr(widget, "manager"): # specific to screen if widget.manager: # manager cant be None self._transition_ref = widget.manager break elif widget.parent and str(widget) != str(widget.parent): widget = widget.parent else: break if self._has_relative_position: Window.bind(on_draw=self.update_window_position) def apply_correction(self, *args): if self._transition_ref: transition = str(self._transition_ref.transition) # Slide and Card transitions only need _has_relative_pos to be # always on. if ( "SlideTransition" in transition or "CardTransition" in transition ): self.context.use_parent_modelview = False else: self.context.use_parent_modelview = True def reset_correction(self, *args): self.context.use_parent_modelview = False self.update_window_position() def get_shader_string(self) -> str: shader_string = "" for name_file in ["header.frag", "elevation.frag", "main.frag"]: with open( os.path.join(glsl_path, "elevation", name_file), encoding="utf-8", ) as file: shader_string += f"{file.read()}\n\n" return shader_string def set_shader_string(self, *args) -> None: self.context["shadow_radius"] = list(map(float, self.shadow_radius)) self.context["shadow_softness"] = float(self.shadow_softness) self.context["shadow_color"] = list(map(float, self.shadow_color))[ :-1 ] + [float(self.opacity)] self.context["pos"] = list(map(float, self.rect.pos)) self.context.shader.fs = self.get_shader_string() def update_resolution(self) -> None: self.context["resolution"] = (*self.rect.size, *self.rect.pos) def on_shadow_color(self, instance, value) -> None: def on_shadow_color(*args): self._shadow_color = list(map(float, value))[:-1] + [ float(self.opacity) if not self.disabled else 0 ] self.context["shadow_color"] = self._shadow_color Clock.schedule_once(on_shadow_color) def on_shadow_radius(self, instance, value) -> None: def on_shadow_radius(*args): if hasattr(self, "context"): self.context["shadow_radius"] = list(map(float, value)) Clock.schedule_once(on_shadow_radius) def on_shadow_softness(self, instance, value) -> None: def on_shadow_softness(*args): if hasattr(self, "context"): self.context["shadow_softness"] = float(value) Clock.schedule_once(on_shadow_softness) def on_elevation(self, instance, value) -> None: def on_elevation(*args): if hasattr(self, "context"): self._elevation = value self.hide_elevation( True if (value <= 0 or self.disabled) else False ) Clock.schedule_once(on_elevation) def on_shadow_offset(self, instance, value) -> None: self.on_size() self.on_pos() def update_window_position(self, *args) -> None: """ This function is used only when the widget has relative position properties. """ self.on_pos() def on_pos(self, *args) -> None: if not hasattr(self, "rect"): return if ( self._has_relative_position and not self.context.use_parent_modelview ): pos = self.window_pos else: pos = self.pos self.rect.pos = [ pos[0] - ((self.rect.size[0] - self.width) / 2) - self.shadow_offset[0], pos[1] - ((self.rect.size[1] - self.height) / 2) - self.shadow_offset[1], ] self.context["mouse"] = [self.rect.pos[0], 0.0, 0.0, 0.0] self.context["pos"] = list(map(float, self.rect.pos)) self.update_resolution() def on_size(self, *args) -> None: if not hasattr(self, "rect"): return # If the elevation value is 0, set the canvas size to zero. # Because even with a zero elevation value, the shadow is displayed # under the widget. This is visible if we change the scale # of the widget. width = self.size[0] if self.elevation else 0 height = self.size[1] if self.elevation else 0 self.rect.size = ( width + (self._elevation * self.shadow_softness / 2), height + (self._elevation * self.shadow_softness / 2), ) self.context["mouse"] = [self.rect.pos[0], 0.0, 0.0, 0.0] self.context["size"] = list(map(float, self.rect.size)) self.update_resolution() def on_opacity(self, instance, value: int | float) -> None: """ Adjusts the transparency of the shadow according to the transparency of the widget. """ def on_opacity(*args): self._shadow_color = list(map(float, self._shadow_color))[:-1] + [ float(value) ] self.context["shadow_color"] = self._shadow_color super().on_opacity(instance, value) Clock.schedule_once(on_opacity) def on_radius(self, instance, value) -> None: self.shadow_radius = [value[1], value[2], value[0], value[3]] def on_disabled(self, instance, value) -> None: if value: self._elevation = 0 self.hide_elevation(True) else: self.hide_elevation(False) def hide_elevation(self, hide: bool) -> None: if hide: self._elevation = -self.elevation self._shadow_color = [0.0, 0.0, 0.0, 0.0] else: self._elevation = self.elevation self._shadow_color = self.shadow_color[:-1] + [float(self.opacity)] self.on_shadow_color(self, self._shadow_color) self.on_size() self.on_pos() class RectangularElevationBehavior(CommonElevationBehavior): """ .. deprecated:: 1.1.0 Use :class:`~CommonElevationBehavior` class instead. """ def __init__(self, **kwargs): super().__init__(**kwargs) Logger.warning( "KivyMD: " "The `RectangularElevationBehavior` class has been deprecated. " "Use the `CommonElevationBehavior` class instead.`" ) class CircularElevationBehavior(CommonElevationBehavior): """ .. deprecated:: 1.1.0 Use :class:`~CommonElevationBehavior` class instead. """ def __init__(self, **kwargs): super().__init__(**kwargs) Logger.warning( "KivyMD: " "The `CircularElevationBehavior` class has been deprecated. " "Use the `CommonElevationBehavior` class instead.`" ) class RoundedRectangularElevationBehavior(CommonElevationBehavior): """ .. deprecated:: 1.1.0 Use :class:`~CommonElevationBehavior` class instead. """ def __init__(self, **kwargs): super().__init__(**kwargs) Logger.warning( "KivyMD: " "The `RoundedRectangularElevationBehavior` class has been " "deprecated. Use the `CommonElevationBehavior` class instead.`" ) class FakeRectangularElevationBehavior(CommonElevationBehavior): """ .. deprecated:: 1.1.0 Use :class:`~CommonElevationBehavior` class instead. """ def __init__(self, **kwargs): super().__init__(**kwargs) Logger.warning( "KivyMD: " "The `FakeRectangularElevationBehavior` class has been " "deprecated. Use the `CommonElevationBehavior` class instead." ) class FakeCircularElevationBehavior(CommonElevationBehavior): """ .. deprecated:: 1.1.0 Use :class:`~CommonElevationBehavior` class instead. """ def __init__(self, **kwargs): super().__init__(**kwargs) Logger.warning( "KivyMD: " "The `FakeCircularElevationBehavior` class has been deprecated. " "Use the `CommonElevationBehavior` class instead." )