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11 lines
184 B
GLSL
11 lines
184 B
GLSL
vec2 gfc(in vec4 fc) {
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vec2 canvas_pos = resolution.zw;
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vec2 uv = fc.xy;
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uv.y -= canvas_pos.y;
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return uv;
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}
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void main(void) {
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mainImage(gl_FragColor, gfc(gl_FragCoord));
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}
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