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			11 lines
		
	
	
		
			198 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			198 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#ifdef GL_ES
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    precision highp float;
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#endif
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uniform vec4 resolution;
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uniform vec4 mouse;
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uniform vec2 size;
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uniform vec4 shadow_radius;
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uniform float shadow_softness;
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uniform vec4 shadow_color;
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