Update LED_BUILTIN pin for LOLIN32 (#362)
* Add ESP.getChipId() function to get ESP32's ChipID. * change getChipId() to getEfuseMac() * * Change board:Lolin32 to LOLIN32 * Update LED_BUILTIN pin for LOLIN32
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@ -181,7 +181,7 @@ nano32.menu.UploadSpeed.512000.upload.speed=512000
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##############################################################
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lolin32.name=WEMOS LoLin32
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lolin32.name=WEMOS LOLIN32
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lolin32.upload.tool=esptool
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lolin32.upload.maximum_size=1044464
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@ -194,7 +194,7 @@ lolin32.serial.disableRTS=true
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lolin32.build.mcu=esp32
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lolin32.build.core=esp32
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lolin32.build.variant=lolin32
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lolin32.build.board=LoLin32
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lolin32.build.board=LOLIN32
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lolin32.build.f_cpu=240000000L
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lolin32.build.flash_mode=dio
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@ -11,10 +11,10 @@
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#define digitalPinToInterrupt(p) (((p)<40)?(p):-1)
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#define digitalPinHasPWM(p) (p < 34)
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static const uint8_t LED_BUILTIN = 2;
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static const uint8_t LED_BUILTIN = 5;
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#define BUILTIN_LED LED_BUILTIN // backward compatibility
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static const uint8_t KEY_BUILTIN = 0;
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static const uint8_t TX = 1;
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static const uint8_t RX = 3;
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