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Add switches to KivyMD for disabling elevation shader on unsupported hardware
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@ -1,4 +1,4 @@
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#ifdef GL_ES
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#endif
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@ -379,6 +379,7 @@ from kivy.properties import (
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from kivy.uix.widget import Widget
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from kivymd import glsl_path
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from kivymd.app import MDApp
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# FIXME: Add shadow manipulation with canvas instructions such as
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@ -606,16 +607,26 @@ class CommonElevationBehavior(Widget):
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def __init__(self, **kwargs):
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super().__init__(**kwargs)
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if hasattr(MDApp.get_running_app(), "shaders_disabled") and MDApp.get_running_app().shaders_disabled:
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self.shaders_disabled = True
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else:
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self.shaders_disabled = False
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with self.canvas.before:
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self.context = RenderContext(use_parent_projection=True)
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with self.context:
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self.rect = RoundedRectangle(pos=self.pos, size=self.size)
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if self.shaders_disabled:
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self.rect = None
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del self.rect
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else:
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self.rect = RoundedRectangle(pos=self.pos, size=self.size)
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self.after_init()
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def after_init(self, *args):
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Clock.schedule_once(self.check_for_relative_behavior)
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Clock.schedule_once(self.set_shader_string)
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if not self.shaders_disabled:
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Clock.schedule_once(self.set_shader_string)
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Clock.schedule_once(lambda x: self.on_elevation(self, self.elevation))
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self.on_pos()
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