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Platform audio handling
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@ -56,7 +56,7 @@ class AndroidAudio(Audio):
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else:
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else:
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self._recorder.setAudioSource(AudioSource.DEFAULT)
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self._recorder.setAudioSource(AudioSource.DEFAULT)
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self._recorder.setAudioSamplingRate(48000)
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self._recorder.setAudioSamplingRate(48000)
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self._recorder.setAudioEncodingBitRate(32000)
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self._recorder.setAudioEncodingBitRate(16000)
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self._recorder.setAudioChannels(1)
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self._recorder.setAudioChannels(1)
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self._recorder.setOutputFormat(OutputFormat.OGG)
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self._recorder.setOutputFormat(OutputFormat.OGG)
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self._recorder.setAudioEncoder(AudioEncoder.OPUS)
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self._recorder.setAudioEncoder(AudioEncoder.OPUS)
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@ -6,6 +6,8 @@ from pyobjus.dylib_manager import INCLUDE, load_framework
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from sbapp.plyer.facades import Audio
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from sbapp.plyer.facades import Audio
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from sbapp.plyer.platforms.macosx.storagepath import OSXStoragePath
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from sbapp.plyer.platforms.macosx.storagepath import OSXStoragePath
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import threading
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load_framework(INCLUDE.Foundation)
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load_framework(INCLUDE.Foundation)
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load_framework(INCLUDE.AVFoundation)
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load_framework(INCLUDE.AVFoundation)
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@ -28,6 +30,13 @@ class OSXAudio(Audio):
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self._check_thread = None
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self._check_thread = None
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self._finished_callback = None
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self._finished_callback = None
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self._loaded_path = None
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self.is_playing = False
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self.sound = None
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self.pa = None
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self.is_playing = False
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self.recorder = None
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self.should_record = False
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def _check_playback(self):
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def _check_playback(self):
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while self._player and self._player.isPlaying:
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while self._player and self._player.isPlaying:
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@ -81,6 +90,18 @@ class OSXAudio(Audio):
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self._player = None
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self._player = None
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def _play(self):
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def _play(self):
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# Conversion of Python file path string to Objective-C NSString
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file_path_NSString = NSString.alloc()
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file_path_NSString = file_path_NSString.initWithUTF8String_(
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self._file_path
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)
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# Definition of Objective-C NSURL object for the output record file
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# specified by NSString file path
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file_NSURL = NSURL.alloc()
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file_NSURL = file_NSURL.initWithString_(file_path_NSString)
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self._current_file = file_NSURL
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# Audio player instance initialization with the file NSURL
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# Audio player instance initialization with the file NSURL
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# of the last recorded audio file
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# of the last recorded audio file
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self._player = AVAudioPlayer.alloc()
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self._player = AVAudioPlayer.alloc()
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@ -96,6 +117,12 @@ class OSXAudio(Audio):
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self._check_thread = threading.Thread(target=self._check_playback, daemon=True)
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self._check_thread = threading.Thread(target=self._check_playback, daemon=True)
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self._check_thread.start()
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self._check_thread.start()
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def reload(self):
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self._loaded_path = None
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def playing(self):
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return self.is_playing
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def instance():
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def instance():
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return OSXAudio()
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return OSXAudio()
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@ -308,6 +308,15 @@ class WinAudio(Audio):
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self._recorder = None
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self._recorder = None
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self._player = None
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self._player = None
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self._current_file = None
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self._current_file = None
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self._check_thread = None
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self._finished_callback = None
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self._loaded_path = None
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self.is_playing = False
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self.sound = None
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self.pa = None
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self.is_playing = False
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self.recorder = None
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self.should_record = False
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def _start(self):
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def _start(self):
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'''
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'''
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@ -390,6 +399,12 @@ class WinAudio(Audio):
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self._player = WinPlayer(device=open_params.wDeviceID)
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self._player = WinPlayer(device=open_params.wDeviceID)
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self._player.play()
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self._player.play()
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def reload(self):
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self._loaded_path = None
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def playing(self):
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return self.is_playing
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def instance():
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def instance():
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'''
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'''
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