import time import threading from sbapp.plyer.facades.audio import Audio from kivy.core.audio import SoundLoader class LinuxAudio(Audio): def __init__(self, file_path=None): default_path = None super().__init__(file_path or default_path) self._recorder = None self._player = None self._check_thread = None self._finished_callback = None self._loaded_path = None self.sound = None def _check_playback(self): while self.sound != None and self.sound.state == "play": time.sleep(0.25) if self._finished_callback and callable(self._finished_callback): self._check_thread = None self._finished_callback(self) def _start(self): # TODO: Implement recording pass def _stop(self): if self.sound != None and self.sound.state == "play": self.sound.stop() def _play(self): if self.sound == None or self._loaded_path != self._file_path: self.sound = SoundLoader.load(self._file_path) self.is_playing = True self.sound.play() self._check_thread = threading.Thread(target=self._check_playback, daemon=True) self._check_thread.start() def reload(self): self._loaded_path = None self.sound = None def instance(): return LinuxAudio()