mirror of
https://github.com/liberatedsystems/openCom-Companion.git
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508 lines
14 KiB
Python
508 lines
14 KiB
Python
"""
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Components/Hero
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===============
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.. versionadded:: 1.0.0
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.. rubric:: Use the :class:`~MDHeroFrom` widget to animate a widget from one
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screen to the next.
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- The hero refers to the widget that flies between screens.
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- Create a hero animation using KivyMD’s :class:`~MDHeroFrom` widget.
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- Fly the hero from one screen to another.
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- Animate the transformation of a hero’s shape from circular to rectangular while flying it from one screen to another.
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- The :class:`~MDHeroFrom` widget in KivyMD implements a style of animation commonly known as shared element transitions or shared element animations.
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.. raw:: html
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<div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; height: auto;">
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<iframe
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src="https://www.youtube.com/embed/qfQ4mmMR2Kg"
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frameborder="0"
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allowfullscreen
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style="position: absolute; top: 0; left: 0; width: 100%; height: 100%;"></iframe>
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</div>
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The widget that will move from screen A to screen B will be a hero. To move
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a widget from one screen to another using hero animation, you need to do the
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following:
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- On screen **A**, place the :class:`~MDHeroFrom` container.
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- Sets a tag (string) for the :class:`~MDHeroFrom` container.
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- Place a hero in the :class:`~MDHeroFrom` container.
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- On screen **B**, place the :class:`~MDHeroTo` container - our hero from screen **A **will fly into this container.
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.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/hero-base.png
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:align: center
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.. warning::
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:class:`~MDHeroFrom` container cannot have more than one child widget.
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Base example
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------------
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.. code-block:: python
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from kivy.lang import Builder
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from kivymd.app import MDApp
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KV = '''
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MDScreenManager:
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MDScreen:
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name: "screen A"
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md_bg_color: "lightblue"
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MDHeroFrom:
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id: hero_from
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tag: "hero"
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size_hint: None, None
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size: "120dp", "120dp"
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pos_hint: {"top": .98}
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x: 24
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FitImage:
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source: "https://github.com/kivymd/internal/raw/main/logo/kivymd_logo_blue.png"
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size_hint: None, None
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size: hero_from.size
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MDRaisedButton:
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text: "Move Hero To Screen B"
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pos_hint: {"center_x": .5}
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y: "36dp"
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on_release:
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root.current_hero = "hero"
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root.current = "screen B"
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MDScreen:
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name: "screen B"
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hero_to: hero_to
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md_bg_color: "cadetblue"
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MDHeroTo:
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id: hero_to
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size_hint: None, None
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size: "220dp", "220dp"
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pos_hint: {"center_x": .5, "center_y": .5}
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MDRaisedButton:
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text: "Move Hero To Screen A"
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pos_hint: {"center_x": .5}
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y: "36dp"
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on_release:
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root.current_hero = "hero"
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root.current = "screen A"
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'''
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class Test(MDApp):
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def build(self):
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return Builder.load_string(KV)
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Test().run()
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.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/hero-usage.gif
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:align: center
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Note that the child of the :class:`~MDHeroFrom` widget must have the size of the parent:
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.. code-block:: kv
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MDHeroFrom:
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id: hero_from
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FitImage:
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size_hint: None, None
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size: hero_from.size
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To enable hero animation before setting the name of the current screen for the
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screen manager, you must specify the name of the tag of the :class:`~MDHeroFrom`
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container in which the hero is located:
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.. code-block:: kv
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MDRaisedButton:
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text: "Move Hero To Screen B"
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on_release:
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root.current_hero = "hero"
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root.current = "screen 2"
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If you need to switch to a screen that does not contain heroes, set the
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`current_hero` attribute for the screen manager as "" (empty string):
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.. code-block:: kv
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MDRaisedButton:
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text: "Go To Another Screen"
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on_release:
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root.current_hero = ""
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root.current = "another screen"
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Example
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-------
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.. code-block:: python
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from kivy.lang import Builder
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from kivymd.app import MDApp
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KV = '''
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MDScreenManager:
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MDScreen:
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name: "screen A"
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md_bg_color: "lightblue"
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MDHeroFrom:
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id: hero_from
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tag: "hero"
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size_hint: None, None
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size: "120dp", "120dp"
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pos_hint: {"top": .98}
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x: 24
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FitImage:
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source: "https://github.com/kivymd/internal/raw/main/logo/kivymd_logo_blue.png"
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size_hint: None, None
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size: hero_from.size
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MDRaisedButton:
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text: "Move Hero To Screen B"
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pos_hint: {"center_x": .5}
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y: "36dp"
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on_release:
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root.current_hero = "hero"
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root.current = "screen B"
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MDScreen:
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name: "screen B"
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hero_to: hero_to
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md_bg_color: "cadetblue"
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MDHeroTo:
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id: hero_to
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size_hint: None, None
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size: "220dp", "220dp"
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pos_hint: {"center_x": .5, "center_y": .5}
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MDRaisedButton:
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text: "Go To Screen C"
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pos_hint: {"center_x": .5}
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y: "52dp"
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on_release:
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root.current_hero = ""
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root.current = "screen C"
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MDRaisedButton:
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text: "Move Hero To Screen A"
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pos_hint: {"center_x": .5}
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y: "8dp"
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on_release:
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root.current_hero = "hero"
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root.current = "screen A"
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MDScreen:
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name: "screen C"
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MDLabel:
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text: "Screen C"
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halign: "center"
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MDRaisedButton:
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text: "Back To Screen B"
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pos_hint: {"center_x": .5}
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y: "36dp"
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on_release:
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root.current = "screen B"
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'''
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class Test(MDApp):
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def build(self):
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return Builder.load_string(KV)
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Test().run()
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.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/hero-switch-another-screen.gif
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:align: center
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Events
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------
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Two events are available for the hero:
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- `on_transform_in` - when the hero flies from screen **A** to screen **B**.
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- `on_transform_out` - when the hero back from screen **B** to screen **A**.
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The `on_transform_in`, `on_transform_out` events relate to the
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:class:`~MDHeroFrom` container. For example, let's change the radius and
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background color of the hero during the flight between the screens:
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.. code-block:: python
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from kivy import utils
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from kivy.animation import Animation
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from kivy.lang import Builder
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from kivy.utils import get_color_from_hex
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from kivymd.app import MDApp
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from kivymd.uix.hero import MDHeroFrom
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from kivymd.uix.relativelayout import MDRelativeLayout
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KV = '''
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MDScreenManager:
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MDScreen:
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name: "screen A"
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md_bg_color: "lightblue"
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MyHero:
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id: hero_from
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tag: "hero"
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size_hint: None, None
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size: "120dp", "120dp"
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pos_hint: {"top": .98}
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x: 24
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MDRelativeLayout:
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size_hint: None, None
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size: hero_from.size
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md_bg_color: "blue"
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radius: [24, 12, 24, 12]
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FitImage:
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source: "https://github.com/kivymd/internal/raw/main/logo/kivymd_logo_blue.png"
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MDRaisedButton:
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text: "Move Hero To Screen B"
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pos_hint: {"center_x": .5}
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y: "36dp"
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on_release:
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root.current_hero = "hero"
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root.current = "screen B"
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MDScreen:
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name: "screen B"
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hero_to: hero_to
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md_bg_color: "cadetblue"
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MDHeroTo:
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id: hero_to
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size_hint: None, None
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size: "220dp", "220dp"
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pos_hint: {"center_x": .5, "center_y": .5}
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MDRaisedButton:
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text: "Move Hero To Screen A"
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pos_hint: {"center_x": .5}
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y: "36dp"
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on_release:
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root.current_hero = "hero"
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root.current = "screen A"
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'''
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class Test(MDApp):
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def build(self):
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return Builder.load_string(KV)
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class MyHero(MDHeroFrom):
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def on_transform_in(
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self, instance_hero_widget: MDRelativeLayout, duration: float
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):
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'''
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Called when the hero flies from screen **A** to screen **B**.
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:param instance_hero_widget: dhild widget of the `MDHeroFrom` class.
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:param duration of the transition animation between screens.
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'''
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Animation(
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radius=[12, 24, 12, 24],
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duration=duration,
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md_bg_color=(0, 1, 1, 1),
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).start(instance_hero_widget)
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def on_transform_out(
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self, instance_hero_widget: MDRelativeLayout, duration: float
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):
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'''Called when the hero back from screen **B** to screen **A**.'''
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Animation(
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radius=[24, 12, 24, 12],
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duration=duration,
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md_bg_color=get_color_from_hex(utils.hex_colormap["blue"]),
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).start(instance_hero_widget)
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Test().run()
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.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/hero-events.gif
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:align: center
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Usage with ScrollView
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---------------------
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.. code-block:: python
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from kivy.animation import Animation
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from kivy.clock import Clock
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from kivy.lang import Builder
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from kivy.properties import StringProperty, ObjectProperty
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from kivymd.app import MDApp
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from kivymd.uix.hero import MDHeroFrom
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KV = '''
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<HeroItem>
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size_hint_y: None
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height: "200dp"
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radius: 24
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MDSmartTile:
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id: tile
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radius: 24
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box_radius: 0, 0, 24, 24
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box_color: 0, 0, 0, .5
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source: "image.jpg"
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size_hint: None, None
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size: root.size
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mipmap: True
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on_release: root.on_release()
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MDLabel:
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text: root.tag
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bold: True
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font_style: "H6"
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opposite_colors: True
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MDScreenManager:
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MDScreen:
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name: "screen A"
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ScrollView:
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MDGridLayout:
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id: box
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cols: 2
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spacing: "12dp"
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padding: "12dp"
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adaptive_height: True
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MDScreen:
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name: "screen B"
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hero_to: hero_to
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MDHeroTo:
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id: hero_to
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size_hint: 1, None
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height: "220dp"
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pos_hint: {"top": 1}
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MDRaisedButton:
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text: "Move Hero To Screen A"
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pos_hint: {"center_x": .5}
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y: "36dp"
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on_release:
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root.current_hero = "hero"
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root.current = "screen A"
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'''
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class HeroItem(MDHeroFrom):
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text = StringProperty()
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manager = ObjectProperty()
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def __init__(self, **kwargs):
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super().__init__(**kwargs)
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self.ids.tile.ids.image.ripple_duration_in_fast = 0.05
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def on_transform_in(self, instance_hero_widget, duration):
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Animation(
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radius=[0, 0, 0, 0],
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box_radius=[0, 0, 0, 0],
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duration=duration,
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).start(instance_hero_widget)
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def on_transform_out(self, instance_hero_widget, duration):
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Animation(
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radius=[24, 24, 24, 24],
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box_radius=[0, 0, 24, 24],
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duration=duration,
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).start(instance_hero_widget)
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def on_release(self):
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def switch_screen(*args):
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self.manager.current_hero = self.tag
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self.manager.current = "screen B"
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Clock.schedule_once(switch_screen, 0.2)
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class Test(MDApp):
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def build(self):
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return Builder.load_string(KV)
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def on_start(self):
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for i in range(12):
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hero_item = HeroItem(
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text=f"Item {i + 1}", tag=f"Tag {i}", manager=self.root
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)
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if not i % 2:
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hero_item.md_bg_color = "lightgrey"
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self.root.ids.box.add_widget(hero_item)
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Test().run()
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.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/hero-usage-with-scrollview.gif
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:align: center
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"""
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from kivy.properties import StringProperty
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from kivymd.uix.boxlayout import MDBoxLayout
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class MDHeroFrom(MDBoxLayout):
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"""
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The container from which the hero begins his flight.
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:Events:
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`on_transform_in`
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when the hero flies from screen **A** to screen **B**.
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`on_transform_out`
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Called when the hero back from screen **B** to screen **A**.
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"""
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tag = StringProperty(allownone=True)
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"""
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Tag ID for heroes.
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:attr:`shift_right` is an :class:`~kivy.properties.StringProperty`
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and defaults to `''`.
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"""
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def __init__(self, **kwargs):
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super().__init__(**kwargs)
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self.register_event_type("on_transform_in")
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self.register_event_type("on_transform_out")
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def on_transform_in(self, *args):
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"""Called when the hero flies from screen **A** to screen **B**."""
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def on_transform_out(self, *args):
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"""Called when the hero back from screen **B** to screen **A**."""
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class MDHeroTo(MDBoxLayout):
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"""The container in which the hero comes."""
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