openCom-Companion/sbapp/kivymd/uix/behaviors/elevation.py

910 lines
28 KiB
Python
Executable File

"""
Behaviors/Elevation
===================
.. seealso::
`Material Design spec, Elevation <https://material.io/design/environment/elevation.html>`_
.. rubric:: Elevation is the relative distance between two surfaces along the z-axis.
.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/elevation-previous.png
:align: center
To create an elevation effect, use the :class:`~CommonElevationBehavior` class.
For example, let's create a button with a rectangular elevation effect:
.. tabs::
.. tab:: Declarative style with KV
.. code-block:: python
from kivy.lang import Builder
from kivy.uix.behaviors import ButtonBehavior
from kivymd.app import MDApp
from kivymd.uix.behaviors import (
RectangularRippleBehavior,
BackgroundColorBehavior,
CommonElevationBehavior,
)
KV = '''
<RectangularElevationButton>
size_hint: None, None
size: "250dp", "50dp"
MDScreen:
# With elevation effect
RectangularElevationButton:
pos_hint: {"center_x": .5, "center_y": .6}
elevation: 4.5
shadow_offset: 0, 6
# Without elevation effect
RectangularElevationButton:
pos_hint: {"center_x": .5, "center_y": .4}
'''
class RectangularElevationButton(
RectangularRippleBehavior,
CommonElevationBehavior,
ButtonBehavior,
BackgroundColorBehavior,
):
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.md_bg_color = "red"
class Example(MDApp):
def build(self):
return Builder.load_string(KV)
Example().run()
.. tab:: Declarative python style
.. code-block:: python
from kivy.uix.behaviors import ButtonBehavior
from kivymd.app import MDApp
from kivymd.uix.behaviors import (
RectangularRippleBehavior,
BackgroundColorBehavior,
CommonElevationBehavior,
)
from kivymd.uix.screen import MDScreen
class RectangularElevationButton(
RectangularRippleBehavior,
CommonElevationBehavior,
ButtonBehavior,
BackgroundColorBehavior,
):
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.md_bg_color = "red"
self.size_hint = (None, None)
self.size = ("250dp", "50dp")
class Example(MDApp):
def build(self):
return (
MDScreen(
RectangularElevationButton(
pos_hint={"center_x": .5, "center_y": .6},
elevation=4.5,
shadow_offset=(0, 6),
),
RectangularElevationButton(
pos_hint={"center_x": .5, "center_y": .4},
),
)
)
Example().run()
.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/rectangular-elevation-effect.png
:align: center
.. warning::
If before the KivyMD 1.1.0 library version you used the elevation property
with an average value of `12` for the shadow, then starting with the KivyMD
1.1.0 library version, the average value of the elevation property will be
somewhere `4`.
Similarly, create a circular button:
.. tabs::
.. tab:: Declarative style with KV
.. code-block:: python
from kivy.lang import Builder
from kivy.uix.behaviors import ButtonBehavior
from kivymd.app import MDApp
from kivymd.uix.behaviors import CircularRippleBehavior, CommonElevationBehavior
from kivymd.uix.floatlayout import MDFloatLayout
KV = '''
<CircularElevationButton>
size_hint: None, None
size: "100dp", "100dp"
radius: self.size[0] / 2
shadow_radius: self.radius[0]
md_bg_color: "red"
MDIcon:
icon: "hand-heart"
halign: "center"
valign: "center"
pos_hint: {"center_x": .5, "center_y": .5}
size: root.size
pos: root.pos
font_size: root.size[0] * .6
theme_text_color: "Custom"
text_color: "white"
MDScreen:
CircularElevationButton:
pos_hint: {"center_x": .5, "center_y": .6}
elevation: 4
'''
class CircularElevationButton(
CommonElevationBehavior,
CircularRippleBehavior,
ButtonBehavior,
MDFloatLayout,
):
pass
class Example(MDApp):
def build(self):
return Builder.load_string(KV)
Example().run()
.. tab:: Declarative python style
.. code-block:: python
from kivy.metrics import dp
from kivy.uix.behaviors import ButtonBehavior
from kivymd.app import MDApp
from kivymd.uix.behaviors import CircularRippleBehavior, CommonElevationBehavior
from kivymd.uix.floatlayout import MDFloatLayout
from kivymd.uix.label import MDIcon
from kivymd.uix.screen import MDScreen
class CircularElevationButton(
CommonElevationBehavior,
CircularRippleBehavior,
ButtonBehavior,
MDFloatLayout,
):
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.size_hint = (None, None)
self.size = (dp(100), dp(100))
self.radius = dp(100) / 2
self.shadow_radius = dp(100) / 2
self.md_bg_color = "red"
self.add_widget(
MDIcon(
icon="hand-heart",
halign="center",
valign="center",
pos_hint={"center_x": .5, "center_y": .5},
size=self.size,
theme_text_color="Custom",
text_color="white",
font_size=self.size[0] * 0.6,
)
)
class Example(MDApp):
def build(self):
return (
MDScreen(
CircularElevationButton(
pos_hint={"center_x": .5, "center_y": .5},
elevation=4,
)
)
)
Example().run()
.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/circular-elevation-effect.png
:align: center
Animating the elevation
-----------------------
.. tabs::
.. tab:: Declarative style with KV
.. code-block:: python
from kivy.animation import Animation
from kivy.lang import Builder
from kivy.uix.behaviors import ButtonBehavior
from kivymd.app import MDApp
from kivymd.uix.behaviors import CommonElevationBehavior, RectangularRippleBehavior
from kivymd.uix.widget import MDWidget
KV = '''
MDScreen:
ElevatedWidget:
pos_hint: {'center_x': .5, 'center_y': .5}
size_hint: None, None
size: 100, 100
md_bg_color: 0, 0, 1, 1
elevation: 4
radius: 18
'''
class ElevatedWidget(
CommonElevationBehavior,
RectangularRippleBehavior,
ButtonBehavior,
MDWidget,
):
_elev = 0 # previous elevation value
def on_press(self, *args):
if not self._elev:
self._elev = self.elevation
Animation(elevation=self.elevation + 2, d=0.4).start(self)
def on_release(self, *args):
Animation.cancel_all(self, "elevation")
Animation(elevation=self._elev, d=0.1).start(self)
class Example(MDApp):
def build(self):
return Builder.load_string(KV)
Example().run()
.. tab:: Declarative python style
.. code-block:: python
from kivy.animation import Animation
from kivy.uix.behaviors import ButtonBehavior
from kivymd.app import MDApp
from kivymd.uix.behaviors import CommonElevationBehavior, RectangularRippleBehavior
from kivymd.uix.screen import MDScreen
from kivymd.uix.widget import MDWidget
class ElevatedWidget(
CommonElevationBehavior,
RectangularRippleBehavior,
ButtonBehavior,
MDWidget,
):
_elev = 0 # previous elevation value
def on_press(self, *args):
if not self._elev:
self._elev = self.elevation
Animation(elevation=self.elevation + 2, d=0.4).start(self)
def on_release(self, *args):
Animation.cancel_all(self, "elevation")
Animation(elevation=self._elev, d=0.1).start(self)
class Example(MDApp):
def build(self):
return (
MDScreen(
ElevatedWidget(
pos_hint={'center_x': .5, 'center_y': .5},
size_hint=(None, None),
size=(100, 100),
md_bg_color="blue",
elevation=4,
radius=18,
)
)
)
Example().run()
.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/rectangular-elevation-animation-effect.gif
:align: center
"""
from __future__ import annotations
__all__ = (
"CommonElevationBehavior",
"RectangularElevationBehavior",
"CircularElevationBehavior",
"RoundedRectangularElevationBehavior",
"FakeRectangularElevationBehavior",
"FakeCircularElevationBehavior",
)
import os
from kivy import Logger
from kivy.clock import Clock
from kivy.core.window import Window
from kivy.graphics import RenderContext, RoundedRectangle
from kivy.properties import (
AliasProperty,
BooleanProperty,
BoundedNumericProperty,
ColorProperty,
ListProperty,
NumericProperty,
ObjectProperty,
VariableListProperty,
)
from kivy.uix.widget import Widget
from kivymd import glsl_path
from kivymd.app import MDApp
# FIXME: Add shadow manipulation with canvas instructions such as
# PushMatrix and PopMatrix.
class CommonElevationBehavior(Widget):
"""Common base class for rectangular and circular elevation behavior."""
elevation = BoundedNumericProperty(0, min=0, errorvalue=0)
"""
Elevation of the widget.
:attr:`elevation` is an :class:`~kivy.properties.BoundedNumericProperty`
and defaults to `0`.
"""
shadow_radius = VariableListProperty([0], length=4)
"""
Radius of the corners of the shadow.
.. versionadded:: 1.1.0
You don't have to use this parameter.
The radius of the elevation effect is calculated automatically one way
or another based on the radius of the parent widget, for example:
.. code-block:: python
from kivy.lang import Builder
from kivymd.app import MDApp
KV = '''
MDScreen:
MDCard:
radius: 12, 46, 12, 46
size_hint: .5, .3
pos_hint: {"center_x": .5, "center_y": .5}
elevation: 4
shadow_softness: 8
shadow_offset: (-2, 2)
'''
class Test(MDApp):
def build(self):
return Builder.load_string(KV)
Test().run()
.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/shadow-radius.png
:align: center
.. note::
However, if you want to use this parameter, remember that the angle
values for the radius of the Kivy widgets and the radius for the shader
are different.
.. code-block:: python
shadow_radius = ['top-right', 'bot-right', 'top-left', 'bot-left']
kivy_radius = ['top-left', 'top-right', 'bottom-right', 'bottom-left']
:attr:`shadow_radius` is an :class:`~kivy.properties.VariableListProperty`
and defaults to `[0, 0, 0, 0]`.
"""
shadow_softness = NumericProperty(12)
"""
Softness of the shadow.
.. versionadded:: 1.1.0
.. code-block:: python
from kivy.lang import Builder
from kivymd.app import MDApp
from kivymd.uix.behaviors import BackgroundColorBehavior, CommonElevationBehavior
KV = '''
<RectangularElevationButton>
size_hint: None, None
size: "250dp", "50dp"
MDScreen:
RectangularElevationButton:
pos_hint: {"center_x": .5, "center_y": .6}
elevation: 6
shadow_softness: 6
RectangularElevationButton:
pos_hint: {"center_x": .5, "center_y": .4}
elevation: 6
shadow_softness: 12
'''
class RectangularElevationButton(CommonElevationBehavior, BackgroundColorBehavior):
md_bg_color = [0, 0, 1, 1]
class Example(MDApp):
def build(self):
return Builder.load_string(KV)
Example().run()
.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/shadow-softness.png
:align: center
:attr:`shadow_softness` is an :class:`~kivy.properties.NumericProperty`
and defaults to `12`.
"""
shadow_offset = ListProperty((0, 2))
"""
Offset of the shadow.
.. versionadded:: 1.1.0
.. code-block:: python
from kivy.lang import Builder
from kivymd.app import MDApp
from kivymd.uix.behaviors import BackgroundColorBehavior, CommonElevationBehavior
KV = '''
<RectangularElevationButton>
size_hint: None, None
size: "100dp", "100dp"
MDScreen:
RectangularElevationButton:
pos_hint: {"center_x": .5, "center_y": .5}
elevation: 6
shadow_radius: 18
shadow_softness: 24
shadow_offset: 12, 12
'''
class RectangularElevationButton(CommonElevationBehavior, BackgroundColorBehavior):
md_bg_color = [0, 0, 1, 1]
class Example(MDApp):
def build(self):
return Builder.load_string(KV)
Example().run()
.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/shadow-offset-1.png
:align: center
.. code-block:: kv
RectangularElevationButton:
shadow_offset: -12, 12
.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/shadow-offset-2.png
:align: center
.. code-block:: kv
RectangularElevationButton:
shadow_offset: -12, -12
.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/shadow-offset-3.png
:align: center
.. code-block:: kv
RectangularElevationButton:
shadow_offset: 12, -12
.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/shadow-offset-4.png
:align: center
:attr:`shadow_offset` is an :class:`~kivy.properties.ListProperty`
and defaults to `(0, 2)`.
"""
shadow_color = ColorProperty([0, 0, 0, 0.6])
"""
Offset of the shadow.
.. versionadded:: 1.1.0
.. code-block:: python
RectangularElevationButton:
shadow_color: 0, 0, 1, .8
.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/shadow-color.png
:align: center
:attr:`shadow_color` is an :class:`~kivy.properties.ColorProperty`
and defaults to `[0.4, 0.4, 0.4, 0.8]`.
"""
_transition_ref = ObjectProperty()
_has_relative_position = BooleanProperty(defaultvalue=False)
_elevation = 0
_shadow_color = [0.0, 0.0, 0.0, 0.0]
def _get_window_pos(self, *args):
window_pos = self.to_window(*self.pos)
# To list, so it can be compared to self.pos directly.
return [window_pos[0], window_pos[1]]
def _set_window_pos(self, value):
self.window_pos = value
window_pos = AliasProperty(_get_window_pos, _set_window_pos)
def __init__(self, **kwargs):
super().__init__(**kwargs)
if hasattr(MDApp.get_running_app(), "shaders_disabled") and MDApp.get_running_app().shaders_disabled:
self.shaders_disabled = True
else:
self.shaders_disabled = False
with self.canvas.before:
self.context = RenderContext(use_parent_projection=True)
with self.context:
if self.shaders_disabled:
self.rect = None
del self.rect
else:
self.rect = RoundedRectangle(pos=self.pos, size=self.size)
self.after_init()
def after_init(self, *args):
Clock.schedule_once(self.check_for_relative_behavior)
if not self.shaders_disabled:
Clock.schedule_once(self.set_shader_string)
Clock.schedule_once(lambda x: self.on_elevation(self, self.elevation))
self.on_pos()
def check_for_relative_behavior(self, *args) -> None:
"""
Checks if the widget has relative properties and if necessary
binds Window.on_draw and screen events to fix behavior
"""
if self.pos != self.window_pos:
self._has_relative_position = True
# Loops to check if its inside screenmanager or bottom_navigation.
widget = self
while True:
# Checks if has screen event function
# works for Screen and MDTab objects.
if hasattr(widget, "on_pre_enter"):
widget.bind(on_pre_enter=self.apply_correction)
widget.bind(on_pre_leave=self.apply_correction)
widget.bind(on_enter=self.reset_correction)
widget.bind(on_leave=self.reset_correction)
self._has_relative_position = True
# Save refs to objects with transition property.
if hasattr(widget, "header"): # specific to bottom_nav
self._transition_ref = widget.header.panel
elif hasattr(widget, "manager"): # specific to screen
if widget.manager: # manager cant be None
self._transition_ref = widget.manager
break
elif widget.parent and str(widget) != str(widget.parent):
widget = widget.parent
else:
break
if self._has_relative_position:
Window.bind(on_draw=self.update_window_position)
def apply_correction(self, *args):
if self._transition_ref:
transition = str(self._transition_ref.transition)
# Slide and Card transitions only need _has_relative_pos to be
# always on.
if (
"SlideTransition" in transition
or "CardTransition" in transition
):
self.context.use_parent_modelview = False
else:
self.context.use_parent_modelview = True
def reset_correction(self, *args):
self.context.use_parent_modelview = False
self.update_window_position()
def get_shader_string(self) -> str:
shader_string = ""
for name_file in ["header.frag", "elevation.frag", "main.frag"]:
with open(
os.path.join(glsl_path, "elevation", name_file),
encoding="utf-8",
) as file:
shader_string += f"{file.read()}\n\n"
return shader_string
def set_shader_string(self, *args) -> None:
self.context["shadow_radius"] = list(map(float, self.shadow_radius))
self.context["shadow_softness"] = float(self.shadow_softness)
self.context["shadow_color"] = list(map(float, self.shadow_color))[
:-1
] + [float(self.opacity)]
self.context["pos"] = list(map(float, self.rect.pos))
self.context.shader.fs = self.get_shader_string()
def update_resolution(self) -> None:
self.context["resolution"] = (*self.rect.size, *self.rect.pos)
def on_shadow_color(self, instance, value) -> None:
def on_shadow_color(*args):
self._shadow_color = list(map(float, value))[:-1] + [
float(self.opacity) if not self.disabled else 0
]
self.context["shadow_color"] = self._shadow_color
Clock.schedule_once(on_shadow_color)
def on_shadow_radius(self, instance, value) -> None:
def on_shadow_radius(*args):
if hasattr(self, "context"):
self.context["shadow_radius"] = list(map(float, value))
Clock.schedule_once(on_shadow_radius)
def on_shadow_softness(self, instance, value) -> None:
def on_shadow_softness(*args):
if hasattr(self, "context"):
self.context["shadow_softness"] = float(value)
Clock.schedule_once(on_shadow_softness)
def on_elevation(self, instance, value) -> None:
def on_elevation(*args):
if hasattr(self, "context"):
self._elevation = value
self.hide_elevation(
True if (value <= 0 or self.disabled) else False
)
Clock.schedule_once(on_elevation)
def on_shadow_offset(self, instance, value) -> None:
self.on_size()
self.on_pos()
def update_window_position(self, *args) -> None:
"""
This function is used only when the widget has relative position
properties.
"""
self.on_pos()
def on_pos(self, *args) -> None:
if not hasattr(self, "rect"):
return
if (
self._has_relative_position
and not self.context.use_parent_modelview
):
pos = self.window_pos
else:
pos = self.pos
self.rect.pos = [
pos[0]
- ((self.rect.size[0] - self.width) / 2)
- self.shadow_offset[0],
pos[1]
- ((self.rect.size[1] - self.height) / 2)
- self.shadow_offset[1],
]
self.context["mouse"] = [self.rect.pos[0], 0.0, 0.0, 0.0]
self.context["pos"] = list(map(float, self.rect.pos))
self.update_resolution()
def on_size(self, *args) -> None:
if not hasattr(self, "rect"):
return
# If the elevation value is 0, set the canvas size to zero.
# Because even with a zero elevation value, the shadow is displayed
# under the widget. This is visible if we change the scale
# of the widget.
width = self.size[0] if self.elevation else 0
height = self.size[1] if self.elevation else 0
self.rect.size = (
width + (self._elevation * self.shadow_softness / 2),
height + (self._elevation * self.shadow_softness / 2),
)
self.context["mouse"] = [self.rect.pos[0], 0.0, 0.0, 0.0]
self.context["size"] = list(map(float, self.rect.size))
self.update_resolution()
def on_opacity(self, instance, value: int | float) -> None:
"""
Adjusts the transparency of the shadow according to the transparency
of the widget.
"""
def on_opacity(*args):
self._shadow_color = list(map(float, self._shadow_color))[:-1] + [
float(value)
]
self.context["shadow_color"] = self._shadow_color
super().on_opacity(instance, value)
Clock.schedule_once(on_opacity)
def on_radius(self, instance, value) -> None:
self.shadow_radius = [value[1], value[2], value[0], value[3]]
def on_disabled(self, instance, value) -> None:
if value:
self._elevation = 0
self.hide_elevation(True)
else:
self.hide_elevation(False)
def hide_elevation(self, hide: bool) -> None:
if hide:
self._elevation = -self.elevation
self._shadow_color = [0.0, 0.0, 0.0, 0.0]
else:
self._elevation = self.elevation
self._shadow_color = self.shadow_color[:-1] + [float(self.opacity)]
self.on_shadow_color(self, self._shadow_color)
self.on_size()
self.on_pos()
class RectangularElevationBehavior(CommonElevationBehavior):
"""
.. deprecated:: 1.1.0
Use :class:`~CommonElevationBehavior` class instead.
"""
def __init__(self, **kwargs):
super().__init__(**kwargs)
Logger.warning(
"KivyMD: "
"The `RectangularElevationBehavior` class has been deprecated. "
"Use the `CommonElevationBehavior` class instead.`"
)
class CircularElevationBehavior(CommonElevationBehavior):
"""
.. deprecated:: 1.1.0
Use :class:`~CommonElevationBehavior` class instead.
"""
def __init__(self, **kwargs):
super().__init__(**kwargs)
Logger.warning(
"KivyMD: "
"The `CircularElevationBehavior` class has been deprecated. "
"Use the `CommonElevationBehavior` class instead.`"
)
class RoundedRectangularElevationBehavior(CommonElevationBehavior):
"""
.. deprecated:: 1.1.0
Use :class:`~CommonElevationBehavior` class instead.
"""
def __init__(self, **kwargs):
super().__init__(**kwargs)
Logger.warning(
"KivyMD: "
"The `RoundedRectangularElevationBehavior` class has been "
"deprecated. Use the `CommonElevationBehavior` class instead.`"
)
class FakeRectangularElevationBehavior(CommonElevationBehavior):
"""
.. deprecated:: 1.1.0
Use :class:`~CommonElevationBehavior` class instead.
"""
def __init__(self, **kwargs):
super().__init__(**kwargs)
Logger.warning(
"KivyMD: "
"The `FakeRectangularElevationBehavior` class has been "
"deprecated. Use the `CommonElevationBehavior` class instead."
)
class FakeCircularElevationBehavior(CommonElevationBehavior):
"""
.. deprecated:: 1.1.0
Use :class:`~CommonElevationBehavior` class instead.
"""
def __init__(self, **kwargs):
super().__init__(**kwargs)
Logger.warning(
"KivyMD: "
"The `FakeCircularElevationBehavior` class has been deprecated. "
"Use the `CommonElevationBehavior` class instead."
)