mirror of
https://github.com/liberatedsystems/openCom-Companion.git
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910 lines
28 KiB
Python
Executable File
910 lines
28 KiB
Python
Executable File
"""
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Behaviors/Elevation
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===================
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.. seealso::
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`Material Design spec, Elevation <https://material.io/design/environment/elevation.html>`_
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.. rubric:: Elevation is the relative distance between two surfaces along the z-axis.
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.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/elevation-previous.png
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:align: center
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To create an elevation effect, use the :class:`~CommonElevationBehavior` class.
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For example, let's create a button with a rectangular elevation effect:
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.. tabs::
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.. tab:: Declarative style with KV
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.. code-block:: python
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from kivy.lang import Builder
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from kivy.uix.behaviors import ButtonBehavior
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from kivymd.app import MDApp
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from kivymd.uix.behaviors import (
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RectangularRippleBehavior,
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BackgroundColorBehavior,
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CommonElevationBehavior,
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)
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KV = '''
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<RectangularElevationButton>
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size_hint: None, None
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size: "250dp", "50dp"
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MDScreen:
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# With elevation effect
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RectangularElevationButton:
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pos_hint: {"center_x": .5, "center_y": .6}
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elevation: 4.5
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shadow_offset: 0, 6
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# Without elevation effect
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RectangularElevationButton:
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pos_hint: {"center_x": .5, "center_y": .4}
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'''
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class RectangularElevationButton(
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RectangularRippleBehavior,
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CommonElevationBehavior,
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ButtonBehavior,
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BackgroundColorBehavior,
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):
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def __init__(self, **kwargs):
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super().__init__(**kwargs)
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self.md_bg_color = "red"
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class Example(MDApp):
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def build(self):
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return Builder.load_string(KV)
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Example().run()
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.. tab:: Declarative python style
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.. code-block:: python
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from kivy.uix.behaviors import ButtonBehavior
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from kivymd.app import MDApp
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from kivymd.uix.behaviors import (
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RectangularRippleBehavior,
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BackgroundColorBehavior,
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CommonElevationBehavior,
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)
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from kivymd.uix.screen import MDScreen
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class RectangularElevationButton(
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RectangularRippleBehavior,
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CommonElevationBehavior,
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ButtonBehavior,
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BackgroundColorBehavior,
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):
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def __init__(self, **kwargs):
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super().__init__(**kwargs)
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self.md_bg_color = "red"
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self.size_hint = (None, None)
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self.size = ("250dp", "50dp")
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class Example(MDApp):
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def build(self):
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return (
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MDScreen(
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RectangularElevationButton(
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pos_hint={"center_x": .5, "center_y": .6},
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elevation=4.5,
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shadow_offset=(0, 6),
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),
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RectangularElevationButton(
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pos_hint={"center_x": .5, "center_y": .4},
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),
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)
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)
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Example().run()
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.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/rectangular-elevation-effect.png
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:align: center
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.. warning::
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If before the KivyMD 1.1.0 library version you used the elevation property
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with an average value of `12` for the shadow, then starting with the KivyMD
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1.1.0 library version, the average value of the elevation property will be
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somewhere `4`.
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Similarly, create a circular button:
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.. tabs::
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.. tab:: Declarative style with KV
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.. code-block:: python
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from kivy.lang import Builder
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from kivy.uix.behaviors import ButtonBehavior
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from kivymd.app import MDApp
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from kivymd.uix.behaviors import CircularRippleBehavior, CommonElevationBehavior
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from kivymd.uix.floatlayout import MDFloatLayout
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KV = '''
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<CircularElevationButton>
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size_hint: None, None
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size: "100dp", "100dp"
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radius: self.size[0] / 2
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shadow_radius: self.radius[0]
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md_bg_color: "red"
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MDIcon:
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icon: "hand-heart"
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halign: "center"
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valign: "center"
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pos_hint: {"center_x": .5, "center_y": .5}
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size: root.size
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pos: root.pos
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font_size: root.size[0] * .6
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theme_text_color: "Custom"
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text_color: "white"
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MDScreen:
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CircularElevationButton:
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pos_hint: {"center_x": .5, "center_y": .6}
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elevation: 4
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'''
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class CircularElevationButton(
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CommonElevationBehavior,
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CircularRippleBehavior,
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ButtonBehavior,
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MDFloatLayout,
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):
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pass
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class Example(MDApp):
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def build(self):
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return Builder.load_string(KV)
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Example().run()
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.. tab:: Declarative python style
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.. code-block:: python
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from kivy.metrics import dp
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from kivy.uix.behaviors import ButtonBehavior
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from kivymd.app import MDApp
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from kivymd.uix.behaviors import CircularRippleBehavior, CommonElevationBehavior
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from kivymd.uix.floatlayout import MDFloatLayout
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from kivymd.uix.label import MDIcon
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from kivymd.uix.screen import MDScreen
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class CircularElevationButton(
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CommonElevationBehavior,
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CircularRippleBehavior,
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ButtonBehavior,
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MDFloatLayout,
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):
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def __init__(self, **kwargs):
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super().__init__(**kwargs)
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self.size_hint = (None, None)
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self.size = (dp(100), dp(100))
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self.radius = dp(100) / 2
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self.shadow_radius = dp(100) / 2
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self.md_bg_color = "red"
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self.add_widget(
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MDIcon(
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icon="hand-heart",
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halign="center",
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valign="center",
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pos_hint={"center_x": .5, "center_y": .5},
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size=self.size,
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theme_text_color="Custom",
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text_color="white",
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font_size=self.size[0] * 0.6,
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)
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)
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class Example(MDApp):
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def build(self):
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return (
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MDScreen(
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CircularElevationButton(
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pos_hint={"center_x": .5, "center_y": .5},
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elevation=4,
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)
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)
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)
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Example().run()
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.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/circular-elevation-effect.png
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:align: center
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Animating the elevation
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-----------------------
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.. tabs::
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.. tab:: Declarative style with KV
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.. code-block:: python
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from kivy.animation import Animation
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from kivy.lang import Builder
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from kivy.uix.behaviors import ButtonBehavior
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from kivymd.app import MDApp
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from kivymd.uix.behaviors import CommonElevationBehavior, RectangularRippleBehavior
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from kivymd.uix.widget import MDWidget
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KV = '''
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MDScreen:
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ElevatedWidget:
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pos_hint: {'center_x': .5, 'center_y': .5}
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size_hint: None, None
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size: 100, 100
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md_bg_color: 0, 0, 1, 1
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elevation: 4
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radius: 18
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'''
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class ElevatedWidget(
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CommonElevationBehavior,
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RectangularRippleBehavior,
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ButtonBehavior,
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MDWidget,
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):
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_elev = 0 # previous elevation value
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def on_press(self, *args):
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if not self._elev:
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self._elev = self.elevation
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Animation(elevation=self.elevation + 2, d=0.4).start(self)
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def on_release(self, *args):
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Animation.cancel_all(self, "elevation")
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Animation(elevation=self._elev, d=0.1).start(self)
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class Example(MDApp):
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def build(self):
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return Builder.load_string(KV)
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Example().run()
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.. tab:: Declarative python style
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.. code-block:: python
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from kivy.animation import Animation
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from kivy.uix.behaviors import ButtonBehavior
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from kivymd.app import MDApp
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from kivymd.uix.behaviors import CommonElevationBehavior, RectangularRippleBehavior
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from kivymd.uix.screen import MDScreen
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from kivymd.uix.widget import MDWidget
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class ElevatedWidget(
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CommonElevationBehavior,
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RectangularRippleBehavior,
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ButtonBehavior,
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MDWidget,
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):
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_elev = 0 # previous elevation value
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def on_press(self, *args):
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if not self._elev:
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self._elev = self.elevation
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Animation(elevation=self.elevation + 2, d=0.4).start(self)
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def on_release(self, *args):
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Animation.cancel_all(self, "elevation")
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Animation(elevation=self._elev, d=0.1).start(self)
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class Example(MDApp):
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def build(self):
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return (
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MDScreen(
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ElevatedWidget(
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pos_hint={'center_x': .5, 'center_y': .5},
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size_hint=(None, None),
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size=(100, 100),
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md_bg_color="blue",
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elevation=4,
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radius=18,
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)
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)
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)
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Example().run()
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.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/rectangular-elevation-animation-effect.gif
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:align: center
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"""
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from __future__ import annotations
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__all__ = (
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"CommonElevationBehavior",
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"RectangularElevationBehavior",
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"CircularElevationBehavior",
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"RoundedRectangularElevationBehavior",
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"FakeRectangularElevationBehavior",
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"FakeCircularElevationBehavior",
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)
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import os
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from kivy import Logger
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from kivy.clock import Clock
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from kivy.core.window import Window
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from kivy.graphics import RenderContext, RoundedRectangle
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from kivy.properties import (
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AliasProperty,
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BooleanProperty,
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BoundedNumericProperty,
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ColorProperty,
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ListProperty,
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NumericProperty,
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ObjectProperty,
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VariableListProperty,
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)
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from kivy.uix.widget import Widget
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from kivymd import glsl_path
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from kivymd.app import MDApp
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# FIXME: Add shadow manipulation with canvas instructions such as
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# PushMatrix and PopMatrix.
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class CommonElevationBehavior(Widget):
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"""Common base class for rectangular and circular elevation behavior."""
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elevation = BoundedNumericProperty(0, min=0, errorvalue=0)
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"""
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Elevation of the widget.
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:attr:`elevation` is an :class:`~kivy.properties.BoundedNumericProperty`
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and defaults to `0`.
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"""
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shadow_radius = VariableListProperty([0], length=4)
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"""
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Radius of the corners of the shadow.
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.. versionadded:: 1.1.0
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You don't have to use this parameter.
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The radius of the elevation effect is calculated automatically one way
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or another based on the radius of the parent widget, for example:
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.. code-block:: python
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from kivy.lang import Builder
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from kivymd.app import MDApp
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KV = '''
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MDScreen:
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MDCard:
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radius: 12, 46, 12, 46
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size_hint: .5, .3
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pos_hint: {"center_x": .5, "center_y": .5}
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elevation: 4
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shadow_softness: 8
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shadow_offset: (-2, 2)
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'''
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class Test(MDApp):
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def build(self):
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return Builder.load_string(KV)
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Test().run()
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.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/shadow-radius.png
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:align: center
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.. note::
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However, if you want to use this parameter, remember that the angle
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values for the radius of the Kivy widgets and the radius for the shader
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are different.
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.. code-block:: python
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shadow_radius = ['top-right', 'bot-right', 'top-left', 'bot-left']
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kivy_radius = ['top-left', 'top-right', 'bottom-right', 'bottom-left']
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:attr:`shadow_radius` is an :class:`~kivy.properties.VariableListProperty`
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and defaults to `[0, 0, 0, 0]`.
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"""
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shadow_softness = NumericProperty(12)
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"""
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Softness of the shadow.
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.. versionadded:: 1.1.0
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.. code-block:: python
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from kivy.lang import Builder
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from kivymd.app import MDApp
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from kivymd.uix.behaviors import BackgroundColorBehavior, CommonElevationBehavior
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KV = '''
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<RectangularElevationButton>
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size_hint: None, None
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size: "250dp", "50dp"
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MDScreen:
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RectangularElevationButton:
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pos_hint: {"center_x": .5, "center_y": .6}
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elevation: 6
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shadow_softness: 6
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RectangularElevationButton:
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pos_hint: {"center_x": .5, "center_y": .4}
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elevation: 6
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shadow_softness: 12
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'''
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class RectangularElevationButton(CommonElevationBehavior, BackgroundColorBehavior):
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md_bg_color = [0, 0, 1, 1]
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class Example(MDApp):
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def build(self):
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return Builder.load_string(KV)
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Example().run()
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.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/shadow-softness.png
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:align: center
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:attr:`shadow_softness` is an :class:`~kivy.properties.NumericProperty`
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and defaults to `12`.
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"""
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shadow_offset = ListProperty((0, 2))
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"""
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Offset of the shadow.
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.. versionadded:: 1.1.0
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.. code-block:: python
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from kivy.lang import Builder
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from kivymd.app import MDApp
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from kivymd.uix.behaviors import BackgroundColorBehavior, CommonElevationBehavior
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KV = '''
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<RectangularElevationButton>
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size_hint: None, None
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size: "100dp", "100dp"
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MDScreen:
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RectangularElevationButton:
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pos_hint: {"center_x": .5, "center_y": .5}
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elevation: 6
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shadow_radius: 18
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shadow_softness: 24
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shadow_offset: 12, 12
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'''
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class RectangularElevationButton(CommonElevationBehavior, BackgroundColorBehavior):
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md_bg_color = [0, 0, 1, 1]
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|
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class Example(MDApp):
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def build(self):
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return Builder.load_string(KV)
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|
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Example().run()
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.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/shadow-offset-1.png
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:align: center
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.. code-block:: kv
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RectangularElevationButton:
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shadow_offset: -12, 12
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.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/shadow-offset-2.png
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:align: center
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.. code-block:: kv
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RectangularElevationButton:
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shadow_offset: -12, -12
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.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/shadow-offset-3.png
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:align: center
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.. code-block:: kv
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RectangularElevationButton:
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shadow_offset: 12, -12
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.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/shadow-offset-4.png
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:align: center
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:attr:`shadow_offset` is an :class:`~kivy.properties.ListProperty`
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and defaults to `(0, 2)`.
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"""
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shadow_color = ColorProperty([0, 0, 0, 0.6])
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"""
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Offset of the shadow.
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.. versionadded:: 1.1.0
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.. code-block:: python
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RectangularElevationButton:
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shadow_color: 0, 0, 1, .8
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.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/shadow-color.png
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:align: center
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:attr:`shadow_color` is an :class:`~kivy.properties.ColorProperty`
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and defaults to `[0.4, 0.4, 0.4, 0.8]`.
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"""
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_transition_ref = ObjectProperty()
|
|
_has_relative_position = BooleanProperty(defaultvalue=False)
|
|
_elevation = 0
|
|
_shadow_color = [0.0, 0.0, 0.0, 0.0]
|
|
|
|
def _get_window_pos(self, *args):
|
|
window_pos = self.to_window(*self.pos)
|
|
# To list, so it can be compared to self.pos directly.
|
|
return [window_pos[0], window_pos[1]]
|
|
|
|
def _set_window_pos(self, value):
|
|
self.window_pos = value
|
|
|
|
window_pos = AliasProperty(_get_window_pos, _set_window_pos)
|
|
|
|
def __init__(self, **kwargs):
|
|
super().__init__(**kwargs)
|
|
|
|
if hasattr(MDApp.get_running_app(), "shaders_disabled") and MDApp.get_running_app().shaders_disabled:
|
|
self.shaders_disabled = True
|
|
else:
|
|
self.shaders_disabled = False
|
|
|
|
with self.canvas.before:
|
|
self.context = RenderContext(use_parent_projection=True)
|
|
with self.context:
|
|
if self.shaders_disabled:
|
|
self.rect = None
|
|
del self.rect
|
|
else:
|
|
self.rect = RoundedRectangle(pos=self.pos, size=self.size)
|
|
|
|
self.after_init()
|
|
|
|
def after_init(self, *args):
|
|
Clock.schedule_once(self.check_for_relative_behavior)
|
|
if not self.shaders_disabled:
|
|
Clock.schedule_once(self.set_shader_string)
|
|
Clock.schedule_once(lambda x: self.on_elevation(self, self.elevation))
|
|
self.on_pos()
|
|
|
|
def check_for_relative_behavior(self, *args) -> None:
|
|
"""
|
|
Checks if the widget has relative properties and if necessary
|
|
binds Window.on_draw and screen events to fix behavior
|
|
"""
|
|
|
|
if self.pos != self.window_pos:
|
|
self._has_relative_position = True
|
|
|
|
# Loops to check if its inside screenmanager or bottom_navigation.
|
|
widget = self
|
|
while True:
|
|
# Checks if has screen event function
|
|
# works for Screen and MDTab objects.
|
|
if hasattr(widget, "on_pre_enter"):
|
|
widget.bind(on_pre_enter=self.apply_correction)
|
|
widget.bind(on_pre_leave=self.apply_correction)
|
|
widget.bind(on_enter=self.reset_correction)
|
|
widget.bind(on_leave=self.reset_correction)
|
|
self._has_relative_position = True
|
|
|
|
# Save refs to objects with transition property.
|
|
if hasattr(widget, "header"): # specific to bottom_nav
|
|
self._transition_ref = widget.header.panel
|
|
elif hasattr(widget, "manager"): # specific to screen
|
|
if widget.manager: # manager cant be None
|
|
self._transition_ref = widget.manager
|
|
break
|
|
|
|
elif widget.parent and str(widget) != str(widget.parent):
|
|
widget = widget.parent
|
|
else:
|
|
break
|
|
|
|
if self._has_relative_position:
|
|
Window.bind(on_draw=self.update_window_position)
|
|
|
|
def apply_correction(self, *args):
|
|
if self._transition_ref:
|
|
transition = str(self._transition_ref.transition)
|
|
# Slide and Card transitions only need _has_relative_pos to be
|
|
# always on.
|
|
if (
|
|
"SlideTransition" in transition
|
|
or "CardTransition" in transition
|
|
):
|
|
self.context.use_parent_modelview = False
|
|
else:
|
|
self.context.use_parent_modelview = True
|
|
|
|
def reset_correction(self, *args):
|
|
self.context.use_parent_modelview = False
|
|
self.update_window_position()
|
|
|
|
def get_shader_string(self) -> str:
|
|
shader_string = ""
|
|
for name_file in ["header.frag", "elevation.frag", "main.frag"]:
|
|
with open(
|
|
os.path.join(glsl_path, "elevation", name_file),
|
|
encoding="utf-8",
|
|
) as file:
|
|
shader_string += f"{file.read()}\n\n"
|
|
|
|
return shader_string
|
|
|
|
def set_shader_string(self, *args) -> None:
|
|
self.context["shadow_radius"] = list(map(float, self.shadow_radius))
|
|
self.context["shadow_softness"] = float(self.shadow_softness)
|
|
self.context["shadow_color"] = list(map(float, self.shadow_color))[
|
|
:-1
|
|
] + [float(self.opacity)]
|
|
self.context["pos"] = list(map(float, self.rect.pos))
|
|
self.context.shader.fs = self.get_shader_string()
|
|
|
|
def update_resolution(self) -> None:
|
|
self.context["resolution"] = (*self.rect.size, *self.rect.pos)
|
|
|
|
def on_shadow_color(self, instance, value) -> None:
|
|
def on_shadow_color(*args):
|
|
self._shadow_color = list(map(float, value))[:-1] + [
|
|
float(self.opacity) if not self.disabled else 0
|
|
]
|
|
self.context["shadow_color"] = self._shadow_color
|
|
|
|
Clock.schedule_once(on_shadow_color)
|
|
|
|
def on_shadow_radius(self, instance, value) -> None:
|
|
def on_shadow_radius(*args):
|
|
if hasattr(self, "context"):
|
|
self.context["shadow_radius"] = list(map(float, value))
|
|
|
|
Clock.schedule_once(on_shadow_radius)
|
|
|
|
def on_shadow_softness(self, instance, value) -> None:
|
|
def on_shadow_softness(*args):
|
|
if hasattr(self, "context"):
|
|
self.context["shadow_softness"] = float(value)
|
|
|
|
Clock.schedule_once(on_shadow_softness)
|
|
|
|
def on_elevation(self, instance, value) -> None:
|
|
def on_elevation(*args):
|
|
if hasattr(self, "context"):
|
|
self._elevation = value
|
|
self.hide_elevation(
|
|
True if (value <= 0 or self.disabled) else False
|
|
)
|
|
|
|
Clock.schedule_once(on_elevation)
|
|
|
|
def on_shadow_offset(self, instance, value) -> None:
|
|
self.on_size()
|
|
self.on_pos()
|
|
|
|
def update_window_position(self, *args) -> None:
|
|
"""
|
|
This function is used only when the widget has relative position
|
|
properties.
|
|
"""
|
|
|
|
self.on_pos()
|
|
|
|
def on_pos(self, *args) -> None:
|
|
if not hasattr(self, "rect"):
|
|
return
|
|
|
|
if (
|
|
self._has_relative_position
|
|
and not self.context.use_parent_modelview
|
|
):
|
|
pos = self.window_pos
|
|
else:
|
|
pos = self.pos
|
|
|
|
self.rect.pos = [
|
|
pos[0]
|
|
- ((self.rect.size[0] - self.width) / 2)
|
|
- self.shadow_offset[0],
|
|
pos[1]
|
|
- ((self.rect.size[1] - self.height) / 2)
|
|
- self.shadow_offset[1],
|
|
]
|
|
|
|
self.context["mouse"] = [self.rect.pos[0], 0.0, 0.0, 0.0]
|
|
self.context["pos"] = list(map(float, self.rect.pos))
|
|
self.update_resolution()
|
|
|
|
def on_size(self, *args) -> None:
|
|
if not hasattr(self, "rect"):
|
|
return
|
|
|
|
# If the elevation value is 0, set the canvas size to zero.
|
|
# Because even with a zero elevation value, the shadow is displayed
|
|
# under the widget. This is visible if we change the scale
|
|
# of the widget.
|
|
width = self.size[0] if self.elevation else 0
|
|
height = self.size[1] if self.elevation else 0
|
|
self.rect.size = (
|
|
width + (self._elevation * self.shadow_softness / 2),
|
|
height + (self._elevation * self.shadow_softness / 2),
|
|
)
|
|
|
|
self.context["mouse"] = [self.rect.pos[0], 0.0, 0.0, 0.0]
|
|
self.context["size"] = list(map(float, self.rect.size))
|
|
self.update_resolution()
|
|
|
|
def on_opacity(self, instance, value: int | float) -> None:
|
|
"""
|
|
Adjusts the transparency of the shadow according to the transparency
|
|
of the widget.
|
|
"""
|
|
|
|
def on_opacity(*args):
|
|
self._shadow_color = list(map(float, self._shadow_color))[:-1] + [
|
|
float(value)
|
|
]
|
|
self.context["shadow_color"] = self._shadow_color
|
|
|
|
super().on_opacity(instance, value)
|
|
Clock.schedule_once(on_opacity)
|
|
|
|
def on_radius(self, instance, value) -> None:
|
|
self.shadow_radius = [value[1], value[2], value[0], value[3]]
|
|
|
|
def on_disabled(self, instance, value) -> None:
|
|
if value:
|
|
self._elevation = 0
|
|
self.hide_elevation(True)
|
|
else:
|
|
self.hide_elevation(False)
|
|
|
|
def hide_elevation(self, hide: bool) -> None:
|
|
if hide:
|
|
self._elevation = -self.elevation
|
|
self._shadow_color = [0.0, 0.0, 0.0, 0.0]
|
|
else:
|
|
self._elevation = self.elevation
|
|
self._shadow_color = self.shadow_color[:-1] + [float(self.opacity)]
|
|
|
|
self.on_shadow_color(self, self._shadow_color)
|
|
self.on_size()
|
|
self.on_pos()
|
|
|
|
|
|
class RectangularElevationBehavior(CommonElevationBehavior):
|
|
"""
|
|
.. deprecated:: 1.1.0
|
|
Use :class:`~CommonElevationBehavior` class instead.
|
|
"""
|
|
|
|
def __init__(self, **kwargs):
|
|
super().__init__(**kwargs)
|
|
Logger.warning(
|
|
"KivyMD: "
|
|
"The `RectangularElevationBehavior` class has been deprecated. "
|
|
"Use the `CommonElevationBehavior` class instead.`"
|
|
)
|
|
|
|
|
|
class CircularElevationBehavior(CommonElevationBehavior):
|
|
"""
|
|
.. deprecated:: 1.1.0
|
|
Use :class:`~CommonElevationBehavior` class instead.
|
|
"""
|
|
|
|
def __init__(self, **kwargs):
|
|
super().__init__(**kwargs)
|
|
Logger.warning(
|
|
"KivyMD: "
|
|
"The `CircularElevationBehavior` class has been deprecated. "
|
|
"Use the `CommonElevationBehavior` class instead.`"
|
|
)
|
|
|
|
|
|
class RoundedRectangularElevationBehavior(CommonElevationBehavior):
|
|
"""
|
|
.. deprecated:: 1.1.0
|
|
Use :class:`~CommonElevationBehavior` class instead.
|
|
"""
|
|
|
|
def __init__(self, **kwargs):
|
|
super().__init__(**kwargs)
|
|
Logger.warning(
|
|
"KivyMD: "
|
|
"The `RoundedRectangularElevationBehavior` class has been "
|
|
"deprecated. Use the `CommonElevationBehavior` class instead.`"
|
|
)
|
|
|
|
|
|
class FakeRectangularElevationBehavior(CommonElevationBehavior):
|
|
"""
|
|
.. deprecated:: 1.1.0
|
|
Use :class:`~CommonElevationBehavior` class instead.
|
|
"""
|
|
|
|
def __init__(self, **kwargs):
|
|
super().__init__(**kwargs)
|
|
Logger.warning(
|
|
"KivyMD: "
|
|
"The `FakeRectangularElevationBehavior` class has been "
|
|
"deprecated. Use the `CommonElevationBehavior` class instead."
|
|
)
|
|
|
|
|
|
class FakeCircularElevationBehavior(CommonElevationBehavior):
|
|
"""
|
|
.. deprecated:: 1.1.0
|
|
Use :class:`~CommonElevationBehavior` class instead.
|
|
"""
|
|
|
|
def __init__(self, **kwargs):
|
|
super().__init__(**kwargs)
|
|
Logger.warning(
|
|
"KivyMD: "
|
|
"The `FakeCircularElevationBehavior` class has been deprecated. "
|
|
"Use the `CommonElevationBehavior` class instead."
|
|
)
|