mirror of
https://github.com/liberatedsystems/openCom-Companion.git
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190 lines
5.3 KiB
Python
190 lines
5.3 KiB
Python
"""
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Components/ResponsiveLayout
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===========================
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.. versionadded:: 1.0.0
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.. rubric:: Responsive design is a graphic user interface (GUI) design
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approach used to create content that adjusts smoothly to various screen
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sizes.
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.. raw:: html
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<div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; height: auto;">
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<iframe
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src="https://www.youtube.com/embed/HMK1UZbSyeo"
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frameborder="0"
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allowfullscreen
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style="position: absolute; top: 0; left: 0; width: 100%; height: 100%;">
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</iframe>
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</div>
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The :class:`~MDResponsiveLayout` class does not reorganize your UI. Its task
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is to track the size of the application screen and, depending on this size,
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the :class:`~MDResponsiveLayout` class selects which UI layout should be
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displayed at the moment: mobile, tablet or desktop. Therefore, if you want to
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have a responsive view some kind of layout in your application, you should
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have three KV files with UI markup for three platforms.
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You need to set three parameters for the :class:`~MDResponsiveLayout` class
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:attr:`~MDResponsiveLayout.mobile_view`,
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:attr:`~MDResponsiveLayout.tablet_view` and
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:attr:`~MDResponsiveLayout.desktop_view`. These should be Kivy or KivyMD
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widgets.
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Usage responsive
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----------------
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.. code-block:: python
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from kivy.lang import Builder
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from kivymd.app import MDApp
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from kivymd.uix.label import MDLabel
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from kivymd.uix.responsivelayout import MDResponsiveLayout
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from kivymd.uix.screen import MDScreen
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KV = '''
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<CommonComponentLabel>
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halign: "center"
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<MobileView>
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CommonComponentLabel:
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text: "Mobile"
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<TabletView>
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CommonComponentLabel:
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text: "Table"
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<DesktopView>
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CommonComponentLabel:
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text: "Desktop"
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ResponsiveView:
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'''
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class CommonComponentLabel(MDLabel):
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pass
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class MobileView(MDScreen):
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pass
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class TabletView(MDScreen):
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pass
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class DesktopView(MDScreen):
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pass
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class ResponsiveView(MDResponsiveLayout, MDScreen):
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def __init__(self, **kw):
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super().__init__(**kw)
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self.mobile_view = MobileView()
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self.tablet_view = TabletView()
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self.desktop_view = DesktopView()
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class Test(MDApp):
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def build(self):
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return Builder.load_string(KV)
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Test().run()
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.. image:: https://github.com/HeaTTheatR/KivyMD-data/raw/master/gallery/kivymddoc/responsive-usage.gif
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:align: center
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.. note:: Use common components for platform layouts (mobile, tablet, desktop views).
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As shown in the example above, such a common component is the
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`CommonComponentLabel` widget.
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Perhaps you expected more from the :class:`~MDResponsiveLayout` widget, but
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even `Flutter` uses a similar approach to creating a responsive UI.
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You can also use the `commands <https://kivymd.readthedocs.io/en/latest/api/kivymd/tools/patterns/create_project/#create-project-with-responsive-view>`_
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provided to you by the developer tools to create a project with an responsive
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design.
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"""
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from kivy.event import EventDispatcher
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from kivy.properties import ObjectProperty
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from kivymd.uix.controllers import WindowController
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class MDResponsiveLayout(EventDispatcher, WindowController):
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"""
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:Events:
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:attr:`on_change_screen_type`
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Called when the screen type changes.
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"""
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mobile_view = ObjectProperty()
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"""
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Mobile view. Must be a Kivy or KivyMD widget.
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:attr:`mobile_view` is an :class:`~kivy.properties.ObjectProperty`
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and defaults to `None`.
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"""
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tablet_view = ObjectProperty()
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"""
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Tablet view. Must be a Kivy or KivyMD widget.
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:attr:`tablet_view` is an :class:`~kivy.properties.ObjectProperty`
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and defaults to `None`.
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"""
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desktop_view = ObjectProperty()
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"""
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Desktop view. Must be a Kivy or KivyMD widget.
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:attr:`desktop_view` is an :class:`~kivy.properties.ObjectProperty`
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and defaults to `None`.
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"""
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_current_device_type = ""
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.register_event_type("on_change_screen_type")
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def on_change_screen_type(self, *args):
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"""Called when the screen type changes."""
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def on_size(self, *args) -> None:
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"""Called when the application screen size changes."""
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super().on_size(*args)
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self.set_screen()
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if self._current_device_type != self.real_device_type:
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self._current_device_type = self.real_device_type
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def set_screen(self) -> None:
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"""
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Sets the screen according to the type of application screen size:
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mobile/tablet or desktop view.
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"""
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if self.real_device_type != self._current_device_type:
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self.clear_widgets()
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if self.mobile_view and self.tablet_view and self.desktop_view:
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if self.real_device_type == "mobile":
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self.add_widget(self.mobile_view)
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elif self.real_device_type == "tablet":
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self.add_widget(self.tablet_view)
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elif self.real_device_type == "desktop":
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self.add_widget(self.desktop_view)
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self.dispatch("on_change_screen_type", self.real_device_type)
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