Updated RNode LED effects
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@ -312,8 +312,8 @@ unsigned long led_standby_ticks = 0;
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#elif MCU_VARIANT == MCU_ESP32
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#elif MCU_VARIANT == MCU_ESP32
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#if BOARD_MODEL == BOARD_RNODE_NG_20 || BOARD_MODEL == BOARD_RNODE_NG_21
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#if BOARD_MODEL == BOARD_RNODE_NG_20 || BOARD_MODEL == BOARD_RNODE_NG_21
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uint8_t led_standby_lng = 32;
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uint8_t led_standby_lng = 55;
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uint8_t led_standby_cut = 16;
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uint8_t led_standby_cut = 100;
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uint8_t led_standby_min = 0;
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uint8_t led_standby_min = 0;
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uint8_t led_standby_max = 200+led_standby_lng;
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uint8_t led_standby_max = 200+led_standby_lng;
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uint8_t led_notready_min = 0;
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uint8_t led_notready_min = 0;
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@ -321,7 +321,7 @@ unsigned long led_standby_ticks = 0;
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uint8_t led_notready_value = led_notready_min;
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uint8_t led_notready_value = led_notready_min;
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int8_t led_notready_direction = 0;
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int8_t led_notready_direction = 0;
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unsigned long led_notready_ticks = 0;
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unsigned long led_notready_ticks = 0;
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unsigned long led_standby_wait = 1000;
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unsigned long led_standby_wait = 350;
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unsigned long led_notready_wait = 200;
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unsigned long led_notready_wait = 200;
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#else
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#else
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