arduino-esp32/tools/sdk/esp32/include/coap/libcoap/include/coap2/prng.h

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/*
* prng.h -- Pseudo Random Numbers
*
* Copyright (C) 2010-2011 Olaf Bergmann <bergmann@tzi.org>
*
* This file is part of the CoAP library libcoap. Please see README for terms
* of use.
*/
/**
* @file prng.h
* @brief Pseudo Random Numbers
*/
#ifndef COAP_PRNG_H_
#define COAP_PRNG_H_
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/**
* @defgroup prng Pseudo Random Numbers
* API functions for gerating pseudo random numbers
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* @{
*/
#if defined(WITH_CONTIKI)
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#include <string.h>
/**
* Fills \p buf with \p len random bytes. This is the default implementation for
* prng(). You might want to change prng() to use a better PRNG on your specific
* platform.
*/
COAP_STATIC_INLINE int
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contiki_prng_impl(unsigned char *buf, size_t len) {
uint16_t v = random_rand();
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while (len > sizeof(v)) {
memcpy(buf, &v, sizeof(v));
len -= sizeof(v);
buf += sizeof(v);
v = random_rand();
}
memcpy(buf, &v, len);
return 1;
}
#define prng(Buf,Length) contiki_prng_impl((Buf), (Length))
#define prng_init(Value) random_init((uint16_t)(Value))
#elif defined(WITH_LWIP) && defined(LWIP_RAND)
COAP_STATIC_INLINE int
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lwip_prng_impl(unsigned char *buf, size_t len) {
u32_t v = LWIP_RAND();
while (len > sizeof(v)) {
memcpy(buf, &v, sizeof(v));
len -= sizeof(v);
buf += sizeof(v);
v = LWIP_RAND();
}
memcpy(buf, &v, len);
return 1;
}
#define prng(Buf,Length) lwip_prng_impl((Buf), (Length))
#define prng_init(Value)
#elif defined(_WIN32)
#define prng_init(Value)
errno_t __cdecl rand_s( _Out_ unsigned int* _RandomValue );
/**
* Fills \p buf with \p len random bytes. This is the default implementation for
* prng(). You might want to change prng() to use a better PRNG on your specific
* platform.
*/
COAP_STATIC_INLINE int
coap_prng_impl( unsigned char *buf, size_t len ) {
while ( len != 0 ) {
uint32_t r = 0;
size_t i;
if ( rand_s( &r ) != 0 )
return 0;
for ( i = 0; i < len && i < 4; i++ ) {
*buf++ = (uint8_t)r;
r >>= 8;
}
len -= i;
}
return 1;
}
#else
#include <stdlib.h>
/**
* Fills \p buf with \p len random bytes. This is the default implementation for
* prng(). You might want to change prng() to use a better PRNG on your specific
* platform.
*/
COAP_STATIC_INLINE int
coap_prng_impl( unsigned char *buf, size_t len ) {
while ( len-- )
*buf++ = rand() & 0xFF;
return 1;
}
#endif
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#ifndef prng
/**
* Fills \p Buf with \p Length bytes of random data.
*
* @hideinitializer
*/
#define prng(Buf,Length) coap_prng_impl((Buf), (Length))
#endif
#ifndef prng_init
/**
* Called to set the PRNG seed. You may want to re-define this to allow for a
* better PRNG.
*
* @hideinitializer
*/
#define prng_init(Value) srand((unsigned long)(Value))
#endif
/** @} */
#endif /* COAP_PRNG_H_ */