9be784f69b
- Remove client from the list of devices in case registration fails - Filter other events not related to registration during registration phase - Cleanup if connect fails - Reset if after disconnect - Disconnect callback *after* cleanup is done so object can be deleted This fixes some of the issues I had like: - `BLEClient::connect` hangs up and never recovered because registration failed - `BLEClient` could not be deleted after disconnect or deletion creating ghost events https://github.com/espressif/arduino-esp32/issues/4047 - `BLEClient` could not be properly reused after a connection was attempted (successful or not) * Cleanup in case of registration and connect failure. Cleanup before calling disconnect callback for safe delete. Reject other events during registration. Adresses #4047, #4055 * Clear if after unregister #4047 |
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.github | ||
cores/esp32 | ||
docs | ||
libraries | ||
package | ||
tools | ||
variants | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
boards.txt | ||
CMakeLists.txt | ||
component.mk | ||
Kconfig.projbuild | ||
LICENSE.md | ||
Makefile.projbuild | ||
package.json | ||
platform.txt | ||
programmers.txt | ||
README.md |
Arduino core for the ESP32
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Contents
- Development Status
- Installation Instructions
- Decoding Exceptions
- Issue/Bug report template
- ESP32Dev Board PINMAP
Development Status
Installation Instructions
- Using Arduino IDE Boards Manager (preferred)
- Using Arduino IDE with the development repository
- Using PlatformIO
- Building with make
- Using as ESP-IDF component
- Using OTAWebUpdater
Decoding exceptions
You can use EspExceptionDecoder to get meaningful call trace.
Issue/Bug report template
Before reporting an issue, make sure you've searched for similar one that was already created. Also make sure to go through all the issues labelled as for reference.
Finally, if you are sure no one else had the issue, follow the ISSUE_TEMPLATE while reporting any issue.
ESP32Dev Board PINMAP
Tip
Sometimes to program ESP32 via serial you must keep GPIO0 LOW during the programming process